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New Demo Reel !

This lastest Reel contains footage from "Jurassic Fight Club", "The Ant Bully", "Jummy Neutron", and more.

Request a physical copy of my reel!
Production has ended on "Jurassic Fight Club" and I am now seeking employment and am willing to move. If you are a production, or game company interested in my work, feel free to contact me via e-mail or phone. you'll find my contact info here.

You Tube Hall of Shame!!!
Everyone has projects they wished they had never worked on. I have, and people have put them all on You Tube! Check out the pain and suffering in my new Hall of Shame section of the Gallery page

 

 
 

 

   
 

I am an 15+ year veteran of the film and tv animation business. I've worked on all sorts of projects, but I prefer visual effects work.

I have actually working experience with almost all the major 3d applications including Maya, Houdini, XSI, and Lightwave. And of course photoshop. I'm also developing a love for Z-Brush!

Non-professionally, my passion is making video games, or attempting to most of the time. I've been programming since the 6th grade, and love it!

 
 
   
 
03/01/2009:

Supervising Student Project at the DAVE School in Orlando!!

Refreshing change of pace!

I got the opportunity to go out to the DAVE School at Universal Studios Orlando to supervise their students "block 4" project "Star Trek: New Voyages". "New Voyages" is a fan film project made entirely over the INTERNET. I was hired to oversee 10 junior artists (students) to complete 40 effects shots for the show.

Got the Unique opportunity to actually design the shots as well draw all the story boards. The students were great and very enthusiastic. It was interesting trying to make the "old" trek look like the old show but just slightly updated. It was an interesting challenge!


02/28/2009:

E-Mail Address Change

IMPORTANT UPDATE!! Do to an overload of spam in my e-mail inbox, I have changed my e-mail address from...


to...

02/22/2009:

Writing Games Again!

I've got the programming bug again. I'm attempting to finish up my old game projects from the past, namely Blitz Company.

Also, I'm experimenting with "modular programming". I'm creating a game that uses compiled scripts for it's game content control and AI system. It's a first for me. Up until now, I've been hard-coding most the game details directly into the game and using simple data files for anything else.

My goal is to make a collectible card game style game where you can buy "booster" packs (plugins) that enhance the game.

10/10/2008:

Finally finished my reel!

My lastest demo reel is finally ready. Had to go into my storage garage and dig for 6 hours to find my dvd with my Jimmy Neutron footage on it. holy cow!

10/05/2008:

Added video to the site

More demo material to come. I'm working on compiling as much material as I can to put my definative reel together. Just realized my Jimmy Neutron stuff is packed away in my storage garage. That'll be fun to dig up.
10/03/2008:

Site Under Construction

Hey guys, yes there is a lot of stuff missing in the site. I am working on it as we speak, or e-mail or IM. It's 10/03/08. I plan to have my reel prepared and up by the end of next week.
10/03/2008:

Blitz Company Models For Sale

With the boom of iPhone game coding, I thought I would offer up some game models from older projects that fit nicely in the "last-gen" category. Perfect for systems that can't handle X-Box 360 level geo. First offering will be models for Blitz Company, a strategy game title I decided not to complete. The model pack will contain an army with textures for 4 different armies.
10/03/2008:

Resume and Credits

Finished updating my Resume and Credits. Please stand by for the rest
10/03/2008:

New Site

Wow, I finally got off my butt and learned Dreamweaver. Never been much of a Web dev guy. Hope you like the new look of the site. I've include a lot of new features to the site in the hopes that I can add more up to date content. I'll also be adding some tutorials, hopefully in video format, along with some more images of my work.